MarkNtel Advisors recently published a report, titled, ” Global Metaverse in Gaming Market By Component (Hardware, Software), By Device (Mobile, VR Headsets, PCs, Gaming Consoles), By Technology (NFTs, Blockchain, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality), By Age Group (Below 10, 11-19 Years, 20-35 Years, 35-50 Years, Above 50 Years), Other. As per as the report The Global Metaverse in Gaming Market is projected to grow at a CAGR of around 41.2% during the forecast period, i.e., 2023-28.
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Global Metaverse in Gaming Market Key Driver:
Expanding Implementations of Metaverse and The Popularity of AR and VR – The growing development in Metaverse technology has garnered a huge audience’s attention, and its multiple applications and implementations spreading across numerous sectors and technologies, have been primarily driving the market. Along with it, the rising popularity of AR and VR has further promoted the implementation of metaverse technology in developing next-level games. Moreover, the heavy penetration of gadgets and new devices among consumers has facilitated the adoption of AR and VR devices, consecutively raising the audience for virtual games implementing Blockchain and other metaverse technologies, accelerating the industry further.
Leading Companies in Global Metaverse in Gaming Market:
Animoca Brands Corporation Limited, Tencent Holdings Limited, Epic Games, Magic Leap, Inc., Metaplatforms, Inc., Decenterland, The Sandbox, Nvidia, NetEase, Activision Blizzard, Juego Studios Private Limited, Survios Inc., Vevagid Technology, Kakao Corporation, AppLovin, Others.
Global Metaverse in Gaming Market Segmentation:
By Component
-Hardware
-Software
By Device
-Mobile
-VR Headsets
-PCs
-Gaming Consoles
By Technology
-NFTs
-Blockchain
-Virtual Reality
-Augmented Reality
-Mixed Reality
-Extended Reality
By Age Group
-Below 10
-11-19 Years
-20-35 Years
-35-50 Years
-Above 50 Years
Get Full Access Of Global Metaverse in Gaming Market Report : https://www.marknteladvisors.com/research-library/metaverse-gaming-market.html
By Region
-North America
-South America
-Europe
-The Middle East & Africa
-Asia-Pacific.
Key questions answered in the Global Metaverse in Gaming Market are:
•What is Global Metaverse in Gaming Market?
•What was the market size in 2023?
•What is the growth rate of the Global Metaverse in Gaming Market?
•Which are the factors expected to drive the market growth?
•What are the different segments of the Global Metaverse in Gaming Market?
•What segments are covered in the Market?
•Who are the key players in the Global Metaverse in Gaming Market?
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